3D CAMERA TRACKING AND INTEGRATION
3D character animation, integration with camera tracking and composition. Concept, model and rig by @joaosousaart @sebastiaolop @helloluigi original character by Kevin Eastman and Peter Laird. Barcelona- 2021
Creature Animation – locomotion and videogames, Barcelona– 2017
RUN SHELDON PILOT
Run Sheldon Pilot was made by talented professionals in Bee and Bird Animation Studios for the client BeeSquare Games while ago, I was responsible for the Direction and Production of this project.
SKARA VULKHAN SKIN
New skin cinematic made in Maya 2015 and Unreal Engine 4 in Skara Game Studios – Barcelona– 2017
SKARA THE BLADE REMAINS
Skara – The Blade Remains is a Free-to-Play competitive team-based melee combat game for up to 6 players set in a fantasy world.t, Skara Game Studios – Barcelona– 2017
BATTLE CROWD SCENE
CG Animated Crowd Shot, BeeandBird Animation Studios – Barcelona– 2015
NILOYA – PRESCHOOL TV SERIES
CG TV Series, BeeandBird Animation Studios – Barcelona– 2015
WARRIORS – CONCEPT DESIGN
CG Shortmovie, BeeandBird Animation Studios – Barcelona– 2015
BB_Warriors LookDev from BEE AND BIRD on Vimeo.
TRAVELING KIDS – TV SERIES
CG CONCEPT TV Series, BeeandBird Animation Studios – Barcelona– 2015
WILD LIFE CROSSING
CG Animated Shortfilm, Anomalia Professional Training School – Litomyšl Czech Republic– 2013
……a witty story about small but determined snail boy who must cross a highway to reunite with her precious girlfriend…….a story about true love.
Commercial, Molinare – Barcelona– 2015
Torrente Online 2 – Virtual Toys Game Developer Project, Barcelona – 2012
Great shooter game we made, I was responsible for 3D Animation Supervision and 3D Character Animation, PC Published.
Virtual Toys Game Developer Project, Barcelona – 2010
Finally, after a year we finished this game. I’m so happy of being a part of such a great and talented team that worked on this project. I was responsible for many characters animations in the hole game.
Virtual Toys Game Developer Project, Barcelona – 2009
Played out in real-time, the game asks you to tend to virtual plants, feeding and watering them for a few minutes a day whilst the passage of time helps them to grow and flower. We had enough time and budget to work on details and develop the original idea further than we thought.
CHILDREN OF THE WATER
Molinare and Urano Films Project, Barcelona – 2008
I worked on this project in 2008 with a team of 3D professionals. The format film was projected in a screen of 180 degrees. I made many models and animations but I was in charge especially of the underwater sequence that appears at the begining (first 30 seconds) and at the end (last 30 seconds) of the film.
MAKING OF CHILDREN OF THE WATER
Digital Dreams Films Project, Barcelona – 2008
I was responsible for all character animations in two scenes: Second 3 scene, and second 13 scene
Pompeu Fabra Project, Barcelona – 2008
Dr W was born with Impecable Short Film and here it is the first chapter and i was responsible for the FIBROBLAST character animations that appears in the Scene that starts in second 55
Group project – 2007
Final project of Master Animation Degree at Pompeu Fabra University in Barcelona.This short film was made by Carlos Flete, Huy Nguyen, Muyi Neira and me (Marcello Alvarez). Fifteen minutes in one year working. I worked on this project as a generalist: modeling, texturing, lighting, and character animations. Here you have the trailer:
We won the Bahuman Festival in Barcelona, an Animation Festival in Colombia, selected in Animamundi, ArtFutura 2008. aAnd here you have de 15 minutes short film……………………….enjoy yourselves:
POR OTRA PARTE
Group project – 2006
This project was made in stop motion
Group project – 2004
I have a special affection for this film because I worked like a Director with a great team and great actors. Eleven minutes to reflect a social reality that sometimes do not want to see.